I've seen some criticism levied against Blink and how slow he feels, but I felt his levels weren't THAT bad, but certainly the most boring out of the entire cast. Byrd gets the flying challenges(Destroy a certain amount of objects under a certain time limit) and newcomer Blink gets platforming challenges in which you must destroy 5/10 crystals. Sparx gets on-rails shooting levels, Sgt. Taking a page out of Spyro 3, alternate playable characters are back. There's no hover, so dropping out of a glide can be a bit imprecise, at least until you learn when to let go of the X button. Movement is tight, and everything feels great. Lastly, Ice Breath can be used to freeze water, as well as pretty much any enemy, making it the most powerful breath in the game. Water breath doesn't do any damage, instead slowing down enemies, but can be used to activate water wheels or defeat flaming enemies. Electric breath can be used to activate a few mechanisms, and has more range than any other breath as well as a seeking property. Fire breath is the default breath, not much to talk about really. And they finally did justice to the brilliant breaths idea from Enter the Dragonfly, as each breath has environmental and combat uses. Spyro himself plays pretty much just like he did before, but they swapped the Headbutt-charge and Breath buttons around, just to annoy you.
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